Walmart - Spark Driver.

The Spark Driver™ app is similar to Instacart or Uber Eats. Grocery orders from Walmart+ are assigned to independent contractor delivery drivers, who use our app to deliver said orders. Within Spark, my motion design role is constantly evolving. I began as a contractor, creating toon-shaded 3D assets in Cinema 4D and Redshift for our learning modules. Everything from self-checkouts, groceries, aisles, cars, trees, pickup lanes (essentially an entire Walmart store) was created meticulously from scratch which enabled us to speed through animation 5x faster than our previous 2D approach.

I was hired onto the team in 2024 and have since been tackling our big-picture problems. Apps are constantly and dynamically changing, and it has been important for me to approach our design and animation strategy with that in mind. Ideas can be shifted from locked-in, difficult to change full-length animations to lightweight interactive animation and experiences within the app, using a more bite-sized approach to our learning modules. This involves teaching our designers and developers a new language of motion and experiential design within the UI/UX space, and has taken my Illustrator and After Effects knowledge into the Figma and Rive space.

In addition, we also now have a huge library of 3D assets in both toon-shaded and re-skinned 3D shading which can also be leveraged as 2D assets at lightning speed and with real-time collaboration.

It’s been an exciting time to teach the team what we’re missing and how to become more modern in our branding language and more interactive in our app using state-machines and high-fidelity prototyping.

  • a system of 2D/3D assets built and production-ready on-the-fly.

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